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The challenge for BlueStacks will be adding support for the most popular mobile games, which are currently few and far between on the beta. “With the cloud, if you want to try something new all your friends can try it almost immediately,” said Sharma. Sharma cites examples of popular mobile games such as Genshin Impact or Hearthstone, which both require massive initial downloads, leaving many users short on storage space, and then frequently deliver large updates, delaying the gaming experience and potentially running up large mobile data bills.Ĭrucially, streaming also removes the need for children to have expensive, powerful handsets to play the latest games. And those who may benefit most are people who don’t have high-end smartphones. Even when Apple bought iOS to Mac, a lot of developers actually turned their apps off.” Mobile benefitsīlueStacks X is, according to Sharma, the first time a company has attempted to deliver mobile games - as opposed to console/PC games - via a streaming service. That’s why I’m not surprised that Microsoft was not able to ship this. It’s like the Android fragmentation problem, but a hundred times. “Seventy thousand apps are played on BlueStacks and that’s across so many different machines - there are so many different PCs. “It’s actually a really tough space,” he said. Sharma believes Microsoft may have underestimated the complexity of bringing Android apps to Windows. “They created this giant vacuum with no product to sell.” “Microsoft did us a great favor,” said Sharma. Nevertheless, he says his company can take advantage of the gap Microsoft has created. Bluestacks CEO Rosen Sharma says the launch of BlueStacks X is not a direct response to Microsoft’s failure to launch Android apps and that it has been three years in the making.
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